Siro Higami
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Posted - 2011.05.10 16:06:00 -
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Originally by: Evelgrivion tl;dr form: It's been apparent from the perspective of the players that supercapitals need a rebalance. ISK faucets in highsec and nullsec, as well as the mineral faucets in the drone regions and wormhole space, need to be contained. The flow of bulk minerals from one location to another needs to be less safe. The Drake, Hurricane, Tengu, and Dramiel are too powerful, and all of these issues have been this way for two years now. Do you concur with this analysis and if so, will you commit development efforts in forthcoming expansion cycles to fix these problems?
long form: Eve Online's general balance and economy has been languishing for the past two years; several issues have made themselves apparent in the eyes of players in the intervening period:
- There is too much ISK flowing in. Fortunately, this looks like it's being addressed in regards to the recently enacted anomaly nerfs and the agent mission distribution and payout changes.
- There are too many minerals coming from the drone regions and wormhole space. This abundance of raw material is enabling an extraordinary number of super capitals to be built every week. The Drone Regions, as they are, should probably be thrown away and rethought. Wormhole space needs to be expanded upon; it's nothing but super safe, easily controlled, farmland that contributes to the game's economic woes.
- It's too easy to move materials around in bulk and the transit of multiple freighters worth of goods can be performed quickly and safely, even into deep 0.0. Jump bridges should be changed in a way that reduces the flow of materials that they currently permit. The Titan Jump Portal and regular jump drives need to be tweaked with the cyno spool up timer, desperately.
- The tier two battlecruisers are overpowered. The Hurricane is nasty, but the Drake is exceptionally imbalanced. This has been apparent for some time now, and ignored for far too long.
- The Dramiel is too powerful and too replaceable. The proliferation of this ship makes it very difficult for young players to try to pirate with frigates or cruisers, though the imbalance of the battlecruiser class makes this problem far worse.
- Tengus are exceptionally dangerous ships. With the right fit, the Tengu can have the DPS of an autocannon Hurricane (550 to 650 dps), 170,000 EHP (an EHP amount comparable to the Abaddon), the signature radius of an Armor HAC, and still push 700 meters per second. Of all the T3s, the Tengu looks to be the most imbalanced of the bunch.
- Supercarriers beat everything. This needs to change, as the game's health continues to decay every day the present state of Eve's balance is maintained
These problems have been apparent to players and some developers for some time now, and every now and then we prod and plead for these issues to be addressed, but so far to no avail. When will we see changes in game balance, game design and economics to end the domination of supercapitals put in place? Will the survivability of battlecruisers, especially the Drake and Hurricane, be brought into reasonable levels? These issues, and many others, have already languished for years; this trend should not continue.
These are hard questions, but they need real answers. If you concur with this analysis, will you commit development efforts in forthcoming expansion cycles to make changes, tweaks, and fixes as needed to Eve Online's mechanics to address these problems?
reposting this so it doesnt get ignored. CCP, answer the tough questions for once, and not the easy lay ups these ******s are throwing at you.
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